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bs_atlas

the Node Atlas: a live, zoomable map of the zombie simulation.

Generated from the Lua sources in resources/[beyond]/bs_atlas/. 4 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.

Call with exports.bs_atlas:Name(...) from the same side.

None.

Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).

NameDirectionWhereDescription
bs_atlas:mapinfoclient -> serverserver/sv_atlas.lua:60

“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).

NameSideTypeWhereDescription
bs:atlas:openclientnetclient/cl_atlas.lua:310The hook bs_admin’s DEBUG pane uses (see MANIFEST.txt for the one line).
bs:ui:openedclientlocalclient/cl_atlas.lua:423Another UI taking over (bs_admin, the inventory, a cutscene).
onResourceStopclientlocalclient/cl_atlas.lua:412

None.