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bs_cinecam

cinematic free camera and recording tools.

Generated from the Lua sources in resources/[beyond]/bs_cinecam/. 7 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.

Call with exports.bs_cinecam:Name(...) from the same side.

None.

Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).

NameDirectionWhereDescription
cinecam:mayuseclient -> serverserver/sv_main.lua:36

“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).

NameSideTypeWhereDescription
bs:hook:player:unloadedclientlocalclient/cl_camera.lua:417
bs:ui:panicclientlocalclient/cl_main.lua:315
onResourceStopclientlocalclient/cl_camera.lua:409A camera that outlives its resource leaves the player looking at a fixed point in the sky with no way back, so this is not optional.
CommandSideWhereDescription
/cineclientclient/cl_main.lua:264
/cinediagclientclient/cl_main.lua:294
/cinewhoserverserver/sv_main.lua:43A console-side answer, because “the menu says no permission” is not a diagnosis.