bs_bodily
Infrequent bodily needs and the N-key needs wheel.
Generated from the Lua sources in resources/[beyond]/bs_bodily/. 6 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.
Exports
Section titled “Exports”Call with exports.bs_bodily:Name(...) from the same side.
None.
Callbacks
Section titled “Callbacks”Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).
| Name | Direction | Where | Description |
|---|---|---|---|
bodily:relieve | client -> server | server/sv_main.lua:65 | |
bodily:status | client -> server | server/sv_main.lua:61 |
Events
Section titled “Events”“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).
| Name | Side | Type | Where | Description |
|---|---|---|---|---|
bs:bodily:notify | client | net | client/cl_main.lua:7 | |
bs:hook:player:loaded | server | local | server/sv_main.lua:81 | |
playerDropped | server | local | server/sv_main.lua:85 |
Commands
Section titled “Commands”| Command | Side | Where | Description |
|---|---|---|---|
/needswheel | client | client/cl_main.lua:44 |
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